![]() ![]() Just inside the door leading from the foundry is a room with most of the floor collapsed. Apart from the non-hostile Smiling Jack, 10 heavily armed raiders, with at least one carrying a missile launcher, populate the area. The Evergreen Mills bazaar is a cave complex with a bar and shop accessed through a hole in the floor. To reach it, one must jump off the stairs to the ledge. There is also a copy of Duck and Cover! lying next to a dead body on the ledge above the broken terminal of the ground. ![]() There is an Easy locked safe as well as two mine boxes and an ammunition box behind the bar on the lower level near the door to the Bazaar. One of these rooms also contains other loot (chems and a Fat Man) and has a locked door that can be opened with the storage room key found in another room on the topmost level. Two rooms on the highest level contain safes. A flight of stairs behind the entrance provides access to a few walkways and rooms. On the ground level, there are two cabins occupied by enemies, one of which holds a safe, a gun cabinet, and a Nuka-Cola vending machine. Upon entering, a door to the east leads to the Evergreen Mills bazaar. The foundry is the interior of the large factory building, guarded by six raiders. A missile launcher can be found on the bed in the room adjacent to the entry area if the raider does not pick it up to use it. Army: 30 Handy Flamethrower Recipes is a single-floor, two-room structure in the southern part of the valley and is home to a single raider armed with a flamer. There is also a workbench in the back room, with a bottlecap mine under it. They run down from upstairs, where a discarded set of raider armor can be found on the nightstand. This shack is found just north of the factory building. Although it is uninhabited, one of the Evergreen Mills slave pen keys can be found here, as well as a decent amount of ammunition and a RadAway in the small crate on the top shelf directly to the right of the door when the player character enters. The guard house is a small shack in the northwestern part of the Evergreen Mills, reached by the walkway which crosses over the slave pen. The area contains a number of traps, including frag mines near the northern entrance, with tripwires (releasing grenade bouquets) at the shack's periphery. In total, up to 16 raiders patrol the area and guard the rails leading into the camp. The exterior area consists of a slave pen with three to four slaves, an electrified cage containing a super mutant behemoth, and a series of metal shacks and train cars surrounding the factory building itself. Other than by dropping down from the valley's ledges, it can only be reached by following a set of train tracks that enter the valley from the east. Evergreen Mills features a large outdoor area that is nestled in a small valley. ![]()
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